I collaborated with Inboard, an electric skateboard startup, to help visualize their product through animated 3D renderings for Kickstarter and the initial product launch.
The product renderings were used to showcase the M1 Electric Skateboard and also influenced the final look of the real product.
A Sizzle reel for the Google social search feature built into Twitter. The search bar became so popular that we were given the opportunity to create a social video showcasing how users embraced the new feature all over the world.
Hook also contributed in designing and animating over 200 unique emojis to delight all users of this new feature. Follow this link for more info about the project.
Throughout my time at Google I’ve had the opportunity to collaborate with some great designers. They encourage me to do research and explore current and past design trends when I’m away from work.
Recently, I’ve been exploring animated patterns using simple primitive shapes that are animated by gradients in C4D. Its really fun to work with flat 2D surfaces in 3D space when using Mograph and cloners. The perfect toolset for designing and animating patterns.
To celebrate Youtube's 10TH anniversary, Hook developed a trivia challenge establishing the 26 most influential videos since YouTube's first upload.
I worked alongside a team of designers, illustrators, and Glen Southern, a highly skilled and renown 3D Modeler and Sculptor based out of the UK. Throughout the process, I was involved in the Modeling, Lighting, Shading, and Rendering of the 3D assets that appeared in the trivia game.
Visit this link for more info on YouTube’s 10th Birthday!
My interest in procedural workflows eventually led me towards programming and exploring VEX(a high-performance expression language) in Houdini. Learning to code has influenced my creative process and I plan to continue my explorations in code while creating visuals. I’m still pretty new to this approach and foresee a great change in my work.
This is a personal project initiated to experiment with sdf volumes, fracturing geometry and procedural growth in Houdini and C4D. Throughout the process I learned about growth solvers and procedural workflows while becoming familiar with Houdini’s powerful tools.
This is an exploration of noises and patterns created in Houdini using vex and vops. My approach to these exercises consists of defining a set of rules that drive the parameters and generate random designs. The procedural nature of the design allows me to easily iterate and create an infinite amount of variations.
Pods is an exploration in procedural motion and design, conceptualized in C4D using Xpresso and the python effector. My love for deep sea creatures inspired the aquatic look and motion.
Style boards for a Youtube VR experience pitch.
I have always been fascinated with the use of fluids, dynamics, and natural phenomena in visual effects. This page is dedicated to my explorations with fluids, gases, and fields.
3D gave me the opportunity to pursue my fascination with natural phenomena and understand how fields(density, temperature, wind, velocity, etc...) interact with one another to create this fantastic motion.
A collection of social videos created to showcase new features available in the Youtube mobile app. My contributions ranged from 3D modeling, animaton, and rendering, to 2D UI motion design.